How To Install Fnis With Nmm
Page 1 of 3 - Installation Guide FNIS / GenerateFNISforUsers.exe - posted in Articles: Installation Guide FNIS / GenerateFNISforUsers.exe1. Nexus Download (with NMM)en: Download FNIS Behavior Files and (optional) FNIS Spellsde: Download von FNIS Behavior Files und (optional) FNIS Spells2. Play and Listen fores new idles in skyrim commonly shortened in fnis truly a cornerstone for skyrim modding in this tutorial ill explain what is fnis why is so imporant and FNIS What it is & How to Install Mp3.
Mod Organizer is the most stable mod manager for Skyrim, IMO. The point is that it doesn't work like other managers: it doesn't install anything in the game files. You can uninstall a mod (esp AND data like textures, meshes.) just by unticking it. MO is some kind of emulator or injector. It works on the top of vanilla skyrim and adds your mods. It's very flexible and mistake friendly. You won't have to reinstall the whole game if you make a mistake because mods don't really overwrite each other: As you can see there is the usual load order for esp, but there is also a load order for data (left).
The flags means some data of a mod overwrite some data of another, conflict winner/looser is determined by the priority order you set. As you can see in the middle window you can get details about each mod, and about what they overwrite/what is overwritten by another mod. You can quicksave load orders before changing anything so you can revert to a previous 'build' in case your last tweakings are making the game crash. You can launch Wrye Bash, FNIS, LOOT, Skyproc Patcher (for example dual sheath redux).
Through MO so they recognize mods installed in MO. Skse works too, obviously. (if you decide to use MO, lauch FNIS through it, don't launch it like I said previously 'I install FNIS with my mod manager (Mod Organizer) then I go into tools GenerateFNIS_for_Users GenerateFNIS_for_Users.exe', I said this because it's the way you do it NMM and I didn't want to confuse you ^^ You can save profiles and switch profiles depending on the character you are playing and the mods you need for this character. Game saves can be linked to a specific profile so they don't appear on another (even ingame). You can edit ini files. There is a save viewer, with details about which esp are in your save but no longer installed: MO is a great tool to mod Skyrim and experiment. Save a stable profile and if you want to experiment with mods known to be unstable you can do this safely on another profile: if it turns bad, you just have to switch profile to enjoy your usual stable modded game.
The only minor 'limits' I encountered with MO: _if you switch profiles, you will probably have to patch your game again (for example rebuild bashed patch because active esps and load order have changed) _mods content is shared between all profiles, so if you modify data from a mod it will be modified for all profiles (for example replace a mesh, a soundfile.), same if you delete a mod. This is the case because all mods installed with MO are stored in the same 'mods' folder. But it also means you can drop new data directly in a mod folder in case you want to install an update, or optionnal files. If you have any question feel free to ask:) (MO also comes with a built-in tutorial) Edit: If you decide to use MO I recommend you to install it directly in Skyrim folder (where data folder and TESV.exe are, same for Wrye Bash.) And make a backup of the whole Skyrim folder when you have a stable game, just in case. This way if things go bad, as a last resort you can delete the whole game and get a stable game right away. Ethernet driver. Putting everything in the same folder garantees you that a backup/restore will be effective. Before doing this, and at this time I was using nexus mod manager, I installed NMM in a separate folder and didn't understand it kept track of mods installed and load order in this folder, not in Skyrim folder.